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Blue Sentinel

Blue Sentinel

Unit · Epic · Unleashed #87

Mind Energy4 Might4 Power1

Kaarttekst

[Shield 2] (+2 while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, [Add] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)

Mechanieken

ShieldAdd

Triggers en effecten

Triggers: when I hold
Effecten: hold effects trigger an additional time · add rainbow rune at start of next Main Phase

Tags

Mount Targon

Andere versies (2 — alt-art, showcase of herdruk; zelfde kaart in het spel)

Regels en errata voor deze kaart

§ 383.4.d

2.a. The Hold Abilities of Units are put on the Chain as Pending Items after the Unit these effects correspond to are present at a Battlefield when a player maintains control of it and Gains 1 Victory Point during their Beginning Phase from Holding.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 383.4.d

Hold Effects are Triggered Abilities with a Condition of a Unit being present at a Battlefield during the Beginning phase when a player scores Victory Points from Holding.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 429.5

This action is formatted as "Add [one or more resources]." e.g., "Add [2]." means "Add 2 Energy." e.g., "[E]: Add [Y]." means "Add 1 Power of the Order domain." e.g., "Add [1][G]." means "Add 1 Energy and 1 Power of the Calm domain."…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.