Riftbound Rules
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Scryer's Bloom

Scryer's Bloom

Gear · Uncommon · Unleashed #136

Chaos Energy1

Kaarttekst

This enters exhausted.Kill this, :rb_energy_1:, :rb_exhaust:: [Predict 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)

Regels en errata voor deze kaart

§ 431.2.d

431.2.d. Completes the remainder of the action that caused them to burn out. Example: A player attempts to draw 1 during their Draw Phase while their Main Deck is empty. That player instead recycles their trash into their Main Deck, randomizing it as normal, t…

Lees hele sectie → · Core Rules PDF (officieel)

§ 131.4

131.4. Effects that need to determine a card’s cost for any purpose always use its printed cost, even if that cost is altered or ignored as the card is played. Example: Sky Splitter is a spell that costs 8 Energy and says in part “This spell's Energy cost is r…

Lees hele sectie → · Core Rules PDF (officieel)

§ 506.3.d

506.3.d.6. A trigger would cause a game object to be exhausted or readied. (Example card: Miss Fortune, Captain)…

Lees hele sectie → · Tournament Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Divining Shells Divining Shells 76% zelfde type
Treasure Trove Treasure Trove 74% Chaos zelfde type
Scrapheap Scrapheap 73% Chaos zelfde type
Spirit Wheel Spirit Wheel 73% Chaos zelfde type
Get Excited! Get Excited! 72%
Called Shot Called Shot 72% Chaos
Poro Snax Poro Snax 72% zelfde type
Eclipse Eclipse 72%

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.