Party Favors
Calm Energy3
Kaarttekst
Each other player chooses Cards or Runes. For each player that chooses Cards, you and that player each draw 1. For each player that chooses Runes, you and that player each channel 1 rune exhausted.
Triggers en effecten
Regels en errata voor deze kaart
§ 509.4.d
1. A player exhausts two Calm runes. Before taking a new game action, the player decides they do not want to exhaust them, and readies them.…
§ 165.1
When a card adds Energy or Power, it is added to the controlling player's Rune Pool.…
§ 430.4
This action is formatted as "Channel X rune(s)," optionally followed by conditions or stipulations. e.g., "Channel 1 rune." e.g., "When you play me, channel 1 rune exhausted." e.g., "Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1."…
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