Riftbound Rules
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Not So Fast

Not So Fast

Spell · Uncommon · Spiritforged #45

Calm Energy2 Power1

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.)Counter an enemy spell or ability that chooses a friendly unit or gear.

Regels en errata voor deze kaart

§ 359.3.c

359.3.c. Other players have an opportunity to play Reactions before the resolution of spells. See rule 327. Chains for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 355.9.c

355.9.c. It is not the spell or ability itself. e.g., A spell that says “Counter a spell” cannot target itself. e.g., An ability of a permanent can target that permanent, because abilities and their sources are separate objects.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 359.3.e

359.3.e.10. It is possible for none of a spell's instructions to be executed as it resolves, due to all of them requiring targets to act on and all of those targets becoming Invalid or Unavailable. In this case, the spell has no effect but is still considered …

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Mystic Reversal Mystic Reversal 78% Calm zelfde type
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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.