Riftbound Rules
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Vi - Piltover Enforcer

Vi - Piltover Enforcer

Legend · Rare · Unleashed #187

FuryOrder

Kaarttekst

When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.

Tags

Vi

Regels en errata voor deze kaart

§ 460.2.c

460.2.c.3. Units must have lethal damage assigned to them in full before damage is assigned to a different Unit. Example: If a player has 5 damage to distribute among four 3 Might units, they may not choose to assign 2 damage to one of the units and 1 damage t…

Lees hele sectie → · Core Rules PDF (officieel)

§ 715.3

715.3. If the Deal action Splits damage, then the Bonus Damage applies to the amount of Damage that will be Split. This can alter the number of targets eligible to be chosen. Example: Volibear, Furious is a unit that says in part “When I attack, deal 5 damage …

Lees hele sectie → · Core Rules PDF (officieel)

§ 506.3.d

506.3.d.6. A trigger would cause a game object to be exhausted or readied. (Example card: Miss Fortune, Captain)…

Lees hele sectie → · Tournament Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Vi - Piltover Enforcer (Signature) Vi - Piltover Enforcer (Signature) 99% FuryOrder zelfde type
Vi - Piltover Enforcer (Overnumbered) Vi - Piltover Enforcer (Overnumbered) 99% FuryOrder zelfde type
Vi - Destructive Vi - Destructive 79% Fury
Vi - Peacekeeper (Alternate Art) Vi - Peacekeeper (Alternate Art) 76% Order
Vi - Peacekeeper Vi - Peacekeeper 75% Order
Corrupt Enforcer Corrupt Enforcer 75%
Vi, Destructive Vi, Destructive 73% Fury
Volibear - Relentless Storm Volibear - Relentless Storm 72% Fury zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.