Riftbound Rules
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Twilight Shroud

Twilight Shroud

Spell · Common · Vendetta #31

Calm Energy1

Kaarttekst

Give a friendly unit +1 this turn. It can't be chosen by enemy spells and abilities this turn.[Flow] 2 (You may play this from your trash for its Flow cost. Then banish it.)

Regels en errata voor deze kaart

§ 811.2

Abilities and instructions of hidden cards other than the choices listed above function as normal. Example: Stand United is a spell that has Hidden and says “Buff a friendly unit. Buffs give an additional +1 might to friendly units this turn.” If it’s played f…

Lees hele sectie → · Core Rules PDF (officieel)

§ 484.8.a

Players may play spells or activate abilities during their Teammate's Turn. In order to do so, their Teammate will invite them to play a spell or activate an ability using their own Priority.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 472.1.a

1. Assignment of Might is dealt with in this layer. Example: A spell reads "A unit's Might becomes 4 this turn." The unit's Might is set to 4 in this layer.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

En Garde En Garde 77% Calm zelfde type
Discipline Discipline 77% Calm zelfde type
Thwonk! Thwonk! 75% Calm zelfde type
Stand United Stand United 75% Calm zelfde type
Block Block 75% Calm zelfde type
Spirit's Refuge Spirit's Refuge 75% Calm
Mesmerize Mesmerize 74% zelfde type
Friendship Friendship 74% Calm zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.